Indie game studio · Toronto
Hand-drawn worlds, built to be played.
We're a Kensington Market studio crafting ligne-claire adventures, co-op roguelikes, and pixel-perfect ports — from first sketch to shipped build.
Our story
From a market stall to shipped titles
A small team of artists, designers, and engineers who believe a game should feel like a comic you can step inside.
A stall on Baldwin Street
Two friends sold hand-inked art zines in Kensington Market and prototyped their first game between weekend shifts.
Astra Drift ships
Our debut roguelike launched to 40,000 first-week players and a spot on the store's "Fresh Indie" shelf.
The studio grows to twelve
We moved into a proper studio, added a porting team, and started taking on co-development work for other creators.
Three worlds in production
We're building original titles and helping partner studios finish theirs — all still drawn by hand, frame by frame.
What we do
Services drawn to spec
Whether you need a full game or a single milestone, we scope it honestly and hit it.
Full game development
From concept doc to launch build — art, design, code, and audio under one roof. Original 2D titles for PC and console, 8–18 month builds, milestone-based from CA$85,000.
Art & animation
Ligne-claire character sheets, tilesets, and hand-keyed sprites. Style packs from CA$3,200.
Ports & co-dev
Pixel-perfect ports to Switch, PlayStation, and Steam Deck, plus milestone rescue work. From CA$12,000.
Playtest labs
Moderated sessions with real players in our Kensington space. Half-day lab CA$1,400.
Narrative & sound
Branching scripts, VO direction, and adaptive scores. Retainer from CA$2,600/mo.
Portfolio
Grey blockout to final frame
Drag the handle to see how a scene travels from rough prototype to shipped art.
Astra Drift — the docking bay, from grey blockout to inked final.
Lantern Coast — the harbour village, sketch to cel-shaded scene.
Kind words
Players & partners
Maya C.
Player · Hamilton, ON
"Astra Drift is the first roguelike my partner and I finished together. The hand-drawn frames make every run feel like flipping through a graphic novel."
Devon R.
Partner studio · Montréal, QC
"They took our stalled prototype and shipped a Switch port in fourteen weeks. Clear milestones, no surprises, and the framerate held rock-steady."
Sofia P.
Player · Toronto, ON
"I sat in on a playtest lab in Kensington and got to watch the team iterate on a boss fight in real time. Rare to feel that close to how a game is made."
Theo N.
Publisher · Vancouver, BC
"Their art pack gave our small title a signature look overnight. Reviewers singled out the visuals in nearly every write-up."
Amara L.
Player · Ottawa, ON
"Lantern Coast is the most relaxing thing I've played all year. The soundtrack alone was worth the price."
Kenji O.
Solo dev · Calgary, AB
"The narrative retainer kept my branching script coherent when I was drowning in dialogue. Genuinely felt like a co-writer, not a vendor."
Contact
Tell us about your game
Pitch, port, or playtest — drop us a line and we'll reply within two business days.
- Phone
- +1 (416) 985-3742
- [email protected]
- Studio
- 58 Baldwin Street, Kensington Market, Toronto, ON M5T 1L4
- Hours
- Mon–Fri, 10:00–18:00 ET · Playtest labs by appointment